very nice/interesting to observe how queues generate - I can observe that for hours hehe) but I do miss a logic that says e.g. traffic: this is actually already working veeeery well on multiple levels (e.g. There is a plugin that fixes this, but this should really be part of the basic game. deaths/births waves: once my cities got big, I kept getting each time waves of people dying and later a lot of births. => how tall is a building should be a function of the people inhabiting it and not related to the value of the zone. As well the amount of people living in tall buildings is for my taste not a lot different from the one of med/low-buildings, taking into consideration the height of the building. In my opinion the size of a building should mirror only the density of the population living in that particular area, so it should be possible to have as well tall buildings in low-value zones. size of buildings: I don't like the approach of having tall buildings / high-rise in developed high-value zones by default. ambulances or trash collectors that are spawned very very far from the area where they're actually needed, even if a hospital or incinerator is just around the corner. utility services: I keep having problems with e.g. I like it as well a lot, but after several hours of playing with it I started focusing too much on some things that I consider core flaws of the game and now I'm not motivated very much anymore to keep playing.
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