![]() Game Engine Action | Adventure | Arcade | Board | Card | Game Engine | Platform | Puzzle | Music | Racing | RPG | Shooter | Simulation | Strategy | OtherĪ Game Creation System (GCS) inspired by Epic MegaGames' ZZT, first released by Alexis Janson in 1994. Pair up all the cards before the time runs out. Wii version of 'Barbie Queen of the Prom' board game.ĭOS strategy game, loosely based upon Othello and Ataxx!Ĭard Action | Adventure | Arcade | Board | Card | Game Engine | Platform | Puzzle | Music | Racing | RPG | Shooter | Simulation | Strategy | Otherīlack Jack Game/Simulator featuring the debut of Miis in homebrew. Retro style, physics-based, puzzle adventureĪ futuristic-looking pong game in development by copete23.Ī retro-inspired game featuring 70's videogame-style graphics and menus.īoard Action | Adventure | Arcade | Board | Card | Game Engine | Platform | Puzzle | Music | Racing | RPG | Shooter | Simulation | Strategy | Other Garden protection simulator and clone of whack-a-mole.Ī fan-made breakout game based off of DX-Ball for PC.Ī basic Breakout clone with physics-based controls.įly the helicopter safely through the cave.Ī basic Pong clone with physics-based controls. Port of Deadly Cobra, a game similar to the classic Nibbles or snake game.Ī pac-man clone with several levels, made with GRRLIB. Your planet explodes and being chased by a bounty hunter, try to escape.īased on the classic Whack A Mole, with 3D graphics.Ī one to two player Pong clone with motion controls. ![]() ![]() Port of HODE, a rewrite of the engine used in the game Heart of Darkness made by Amazing Studio.Ī brief nonsense conversation with the deranged and disembodied.Īrcade Action | Adventure | Arcade | Board | Card | Game Engine | Platform | Puzzle | Music | Racing | RPG | Shooter | Simulation | Strategy | Otherīasic multiplayer Tank Trouble clone for the Wii, playable through homebrew. Sawyers Stories - Time For The Chickens to go to Sleep ![]() Action Action | Adventure | Arcade | Board | Card | Game Engine | Platform | Puzzle | Music | Racing | RPG | Shooter | Simulation | Strategy | OtherĪ multi-platform game developed using C++ for Ludum Dare 46.Īdventure Action | Adventure | Arcade | Board | Card | Game Engine | Platform | Puzzle | Music | Racing | RPG | Shooter | Simulation | Strategy | Other or any game that has save file copy protection because of online data) and even stuff like BootMii where you can just boot right into the Homebrew Channel - no need to ever have to navigate the Wii Menu with a Wii Remote again.Tabber requires Javascript to function. There's also added benefits of being able to copy save data you normally aren't supposed to (i.e Smash Bros. All the codes and mods for games like Mario Kart Wii and Smash make it practically mandatory to have at this point, honestly. It's been something magical and amazing ever since. I've had my Wii HBC'd since the first Twilight Hack exploit came out. I ripped a bunch of my Wii games and have never gone back to their discs. To answer the OP, yes it's totally worth it. ![]() I do wish some other games had gotten similar codes but it's a pain in the ass to make so I understand why it was only done for DKCR and not anything else. The only game that has ever motivated people to make the CC usable was DKCR and it was right around when the game launched, too. Partially because it's not worth the trouble to make the code (the DKCR code for CC support is gigantic) and partially because the Gamecube version exists already. No, no one has bothered to make TP playable with the Gamecube controller on the Wii. ![]()
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